Maya render viewport6/12/2023 Maya reads that color vertice mode as well as many game engines. I have NOT had to do ANY UV work as when you export voxels from the paint room (converted to polys of course) the paint and textures are added to the vertices so no UV work needed. Using the dozens of incredible tools in the voxel mode AND in the voxel surface mode.Ģ. In the voxel mode I sculpt away at my 1 million or whatever poly high rez character. Now thats cool!Īnybody have comments on this OR comments on PTEX rendering in Mayas Viewport 2.0 mode PLEASE comment as Iam slowly becoming a simi expert at rendering both PTEX and COLOR VERTICES'S in Maya 2013 RENDER VIEWPORT 2.0 mode. Now your painted textured VOXEL model from 3d Coat VIEWS and RENDERS the polygon vertices's in the VIEWPORT 2.0 mode. Turn on RENDER VIEWPORT 2.0 MODE, Then select your model and go to DISPLAY POLYGONS VERTICES'S and then in the ATTRIBUTE EDITOR turn on DISPLAY COLORS.ģ. When done just export it from the paint room model as an FBX.Ģ. Switch to paint mode (make sure to turn on VIEW SHOW VOXELS IN PAINT ROOM) and paint your model (no uv's needed of course!). So here is my workflow for COLOR VERTEX exporting to Maya 2013.ġ. HOWEVER, couple things you need to turn on before you can view and render VERTEX COLORS in MAYA 2013 VIEWPORT 2.0 MODE. I just rendered a 30,000 frame animation of a character I made in 3d Coat. But Iam also very happy that 3D Coat exports VERTEX COLORS (no UV's!) IN THE VOXEL MODE and that also views and renders VERY WELL in Maya 2013 VIEWPORT 2.0 fast rendering. So I was really happy when I found out 3D Coat rendered PTEX files (No UV's love it!). And that includes ambient occlusion and depth of field and high anti aliasing at those speeds. As I mentioned in previous threads I do Maya PREVIS work where I render thousands of frames of animation of my characters in Maya 2013 in just minutes with Maya 2013 RENDER VIEWPORT 2.0 rendering mode.
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